This isn't going to be very interesting, I just wanted to get it down.
So you've got the martial artists: Rogue, Warrior, Monk.
You've got the casters: Mage, Warlock, Priest.
You've got the gishes: Paladin, Shaman, DK.
Of course there's overlap. You could call Shaman, Hunter and Druid the "nature" classes. You can refer to the plate classes as knight-types. But the above is more interesting to me because it hints at gameplay philosophy and style more than role or theme. Does that make sense? I can't tell.
I'm just thinking about a gnome warrior specced into Dragon's Roar, this three-foot-tall dude encased fully in metal letting out this tremendous kiai. How did you get so tough, little gnome? By fully embracing the warrior arts. Brutal, destructive, pure-spirited weapons styles.
Just a thought. It does kind of leave druids and hunters as the odd men out, unless you want to think of them as the "savagery" classes. Hunters tame and use animals, while druids become them to shred some face...
It's worth noting that all of the above applies primarily to means of DPSing. Healing isn't on the agenda. Tanking sort of is, since that's still basically DPS with an edge to it. And of course there's overlap, since there's balance druids and ele shamans to fold into the "caster" field, but even so -- "casters" in leather and chain just doesn't seem right to me, so even then they've got a bit of a gish feel to them. Or maybe that's just me.
Anyway, done now.
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